So recently I’ve felt a need to move away from Blueprint and work more on my C++ skills. Not only for portfolio reasons, but also to get more performance out of my games and future projects. I think Blueprint is great for the purpose it serves but for me, there’s no better way to learn then by practicing a new skill.
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Firstly, Aragon: Hell’s Asylum is seeing a major overhaul and revitalization since my last update (the one where I almost broke everything). I’ve also been experimenting with packaging the game onto other platforms (HTML5 and Android in particular) just to see what is possible on non-PC hardware.
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Recently, I’ve been working on making improvements to the performance of Hell’s Asylum. As the levels, AI, and general development get more complex, I’m making it my goal to get as much performance out of the code as possible while also making it easy to modify and make updates when necessary based on bug testing and feedback.
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It’s been a long time coming for Aragon: Hell’s Asylum, originally created as a shooter straight out of the 90’s, it’s now an Action-Adventure game with RPG elements. And with this increased complexity, comes the need to dig deeper into the engine and learn how to accomplish what I want in the game.
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