Projects Overview
Demonstrating the wallrun mechanic, in the middle of a platforming segment.
The Hunt - UE4 & C++
Tools Used: Audacity, Studio One, github
The Hunt is a First Person Action Adventure game built in Unreal Engine 4. This game is meant to be lean while retaining a unique and consistent core gameplay loop.
Here the player is entering the first drone puzzle scene
The Breach - Unity & C#
Tools Used: audacity, garageband, perforce
The Breach is a First Person Puzzle Platformer that was my Final Project at Full Sail. I worked with a team of six classmates. We created a custom physics system to accommodate our gravity switching mechanic along with other features.
A recent screen shot from Hell’s Asylum
Aragon: Hell’s Asylum - UE4 & C++
Tools Used: Audacity, GitHub, Blender, Garageband
Aragon: Hell’s Asylum is a Third Person Action RPG that is a solo project (at time of writing). This is a demonstration of my skills as a developer and designer and showcases the best of what I can do.
Cycle of You - Ue4 & Blueprint
Tools used: Microsoft excel, garageband
Cycle of You is a Point and Click Immersive Sim that was a solo project as part of my Game Design II class at Full Sail. I took advantage of Unreal’s Data Table system to create randomized conversations for the player to have with NPCs.
Lead by Feel - Unity & C#
Tools used: Garageband
Lead by Feel was my team’s entry for the Global Game Jam in 2018. I worked as the Audio Engineer and Composer for the BGM used in the game. I recorded a cover of David Bowie’s The Man Who Sold The World for the “Stranger Things” qualifier.
