The first original game from DigiPlay, Brawlbots is a Arena FPS made in Unreal 4.
Engine
Unreal 4.24
Genre
First Person Shooter
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Brawlbots is a very unique project to me. The multiplayer component I've worked on before and consideration of controls and balancing is always in mind. However, the networking component is very new to me. It really emphasizes the idea that something is only as strong as it's weakest link. Regardless, there is nothing else like this project and there's exciting things ahead.
What I’ve accomplished:
1.
Exported the project to Android and HTML5 in addition to Desktop platforms.
This was done via smashing texture sizes via Device Profiles, using DataAssets to chunk priority assets to download core components first. Using plugins like UINavigation and AutoSettings to ensure audio/video and input setting stability across all platforms.
2.
Helped to implement art assets that balanced quality with performance.
The Lead Producer and I talked directly with outside artists as well as digging into Marketplace assets that can provide a high quality appearance without going over our polycount budget. We are making the most out of the aging ES2 renderer for HTML and seek to contribute to a better one.
3.
Built VPN server for dev team to test networking and Multi User editing in the Unreal editor.
Since we are a largely remote team, we use LogMeIn Hamachi, as well as tools like Trello, JIRA and Discord for bug tracking, feature requests and communication.
