About me

I was born and raised in Baltimore, Maryland. In 2012, I moved to Tampa, Florida where I graduated from Tarpon Springs High School. There I studied music theory and was heavily involved with the Outdoor Performance Ensemble, Wind Ensemble and Indoor Percussion Ensemble for all 4 years. In 2016, I graduated with a $3000 scholarship award from Walker’s Rising Stars, a performing arts competition where I performed a timpani solo piece called “Raga No. 1”.

After that I went to Full Sail University, where I majored in Game Design. I learned how to use Unity, Perforce, GitLab and Unreal Engine 4. In my spare time I worked on solo projects as well as wrote original musical compositions for projects and for myself. Having graduated in 2018, I’ve been working with Keywords Studios as a QA Tester and working as a game/tech designer for RubyShark and Brawlbots. In my off hours, I’m working on The Apollo Project.

 

Experience

Rubyshark, technical designer

December 2019 - June 2020

Rubyshark is a sci-fi FPS made in Unreal Engine 4. I’ve mainly refactored pre-existing code to be more efficient. In addition, I’ve collaborated with the art team to bring in their icons, sounds and other external assets into the engine and integrate them according to the design document.

  • Integrated UI Assets from Art Team

  • Integrated 3rd party save system to store user progress

  • Improved UX and AI Design

  • Connected player data to update performantly

Digiplay Gaming, Game Designer

May 2019 - August 2020

At DigiPlay Gaming, I’ve worked with 3rd party game developers to export their projects to run in web browsers. We work together to integrate plugins and/or modify existing code to adapt to the platform as well as reducing overall size to keep downloads to a minimum. In addition, I’m working on Brawlbots, a retro shooter inspired multiplayer FPS designed specifically for the web.

  • Tested HTML based networking framework on multiple platforms

  • Used emscripten to cross compile C++ code for WebGL

  • Collaborated with team remotely via Hamachi

  • Designed UI that scales across resolutions and aspect ratios

Keywords Studios, QA Tester

August 2019 - Present

At Keywords, I get invited to test games of various genres from developers like Ubisoft, Amazon Game Studios, Wargaming and high profile indie studios. Following the test(s), they follow up and ask for feedback on what works and doesn’t work and what can/should be changed.

Infinity starlight studios, Game Developer and creative director

November 2017 - Present

Infinity Starlight Studios is the name of my own game development team. Shortly after starting classes at Full Sail, I wanted to experiment outside of the class and start getting my name out there. My earliest project, Aragon: Hell’s Asylum, served as the framework for what I could learn and do in my spare time. Since then, I’ve been working on The Apollo Project, a stealth action shooter that will be on Steam Early Access by the end of 2021.

Setting up for an encore performance shortly after BOA Atlanta 2014

Setting up for an encore performance shortly after BOA Atlanta 2014

Screenshot from an early project: “Aragon: Hell’s Asylum”

Screenshot from an early project: “Aragon: Hell’s Asylum”

The intro level for my current project: “The Apollo Project”

The intro level for my current project: “The Apollo Project”

 

Interests

Progressive Rock
Photography
Creative Writing
Audio Engineering